Tap a player. Tap where they run. Then tap Arrow, Dot, or T.
How to draw
Arrow throws. Dot sits. T blocks. Option is the other path. Smooth curves the route. Zigzag moves before the snap. Dotted is a pitch or pass. Zone is the area a defender covers. Ball is the handoff. Target is who the pass goes to. Words sit on the field, like a depth or a read. A group is who stays on the field. Snap to Grid lands players and routes on a yard. Don't Snap leaves them where you drop them. Left, Middle, and Right put the ball on a hash. Line up and Line back move the line of scrimmage. Go, Out, In, Post, and Curl drop a route on the player. Now, Wait 1, and Wait 2 say when that player starts.
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This phone stays signed in until you close the browser, or for 12 hours. The next phone asks you to sign in again. The plays come with the email.
Print a wristband
Book
Categories
Formations
Play Label Color Coding
Layout (plays per panel)
Zoom
Position Icon Size
Route Line Weight
Play Label Style & Content
In the window
Layout (plays per panel)
Width, in inches
Height, in inches
Player names
Copies
Cards on the page
Play names, play numbers or both
Show Player Names
Layout (plays per page)
Cover page
Routes
Plays on the page
Show Player Names
Play names, play numbers or both
Measure the clear window. Extra windows print on the next page.
Color
Line